NormalMap Intensity

Apr 26, 2015 at 1:50 PM
Edited Apr 26, 2015 at 1:52 PM
How can I intensify the NormalMap in positive and negative value?
thanks for share this very usefull source.

Apr 27, 2015 at 5:30 PM
The normal map is really just a couple bump maps combined to figure out the direction that the individual point should be facing. So you can take the bump maps after they're created and modify them by using a quadratic function of some sort centered around the 127 RGB value (basically force things greater than 127 further up and items less than 127 down). If you're using a finished normal map in a game engine or something, you can usually tell it to multiply the values from the normal map with some coefficient that will make the final visual a bit more extreme on the values.
Marked as answer by Predator75 on 4/28/2015 at 12:37 AM
Apr 28, 2015 at 8:37 AM
Thank you :)